
Right well this is progress on the models
Iv started with the smaller assets and also made an effort to unwrap as I was doing them. While trying to make as low poly as I could Iv noticed that more triangles are going into things which I think is due to the fact that there are a few cylinders used for many of the objects, these models presented here in total have come to over 1000 tris which normally I wouldn't think was a good number. If I reduced the quality even more it simply wouldn't look that great.
Ok so my progress:
Iv got about half of my whitebox done, modeled a couple of plant tests which ill use and modeled a few of the smaller assets. These past 2 weeks Iv had trouble getting into the project and although iv been working I don't feel like im deep in the project.
Im not entirely sure what to do next, im trying to lay off the bigger assets until later but im starting to run out of the smaller assets!
I still need to look at how to make water in udk and how to get imported models from max to animate (The chickens and wildlife). I have never modeled any birds before so I could try on that, for the chickens what I was planning was for them to just walk around pecking, no wing motions. This is quite crucial really So I think that will be my next step.
Model the chicken
Animate the chicken
Import and make work in UDK.
Would probably be wise to look at a tutorial before I go ahead of modelling.
The chicken may not be the final one I will use as this would be for testing purposes.

So far iv modelled the head, Using alphas for the "comb" on the head and also leaving it open at the bottom which can be alphad AND to make it easier to rig.


So the majority modelled, ill use alphas for the chickens feet. One thing im thinking about - should I have the Head more or less separate to the body and rig it that way ORR have it all connected. If its all 1 thing It would look more realistic but it greatly depends on how well it deforms.
I will have the head moving, the feet moving and the tail - it may be alright.

Right ill leave it there for now, my next step is to finish the texturing, rig it and then try to get it into UDK. Im hoping its straightforward - I have seen 1 tutorial but its for humanoid characters - its probably going to be a matter of trial and error.
(things I can look at)
Reference
Beowolf
Legion
game of thrones
skyrim
centurian
king arthur - clive owen
Pathfinder - viking camps
Asterix
braveheart
Kingdom of heaven
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