The house that ill be doing now is one based upon :
But also this for the roof :
(as the roof for the other looked rather plain)
I think this house will be duplicated a few times towards the start of the level.
I didnt really think to record screengrabs but I managed to get to this stage

A bit squarer than the one I did previous which also makes this a lower tricount than the other (I will be doing the doors and the windows a little later)
I forgot to make certain sides high enough for the roof so ill do that now, since I wanted my houses to look a little more modern than my reference I think ill add a beam to this straight section seen in the image and then above it have a slightly different material.

So this is the final thing for that house, I lengthened it slightly as in UDK it looked a little stub.

I also just put my modeled assets into UDK which ill start arranging properly. Since the houses are the biggest things at the moment ill try and get the rest of them done as soon as possible.
The next building Ill make is the workshop area based upon my reference, think this is going to be my biggest asset with the tricount (next to the boathouse) but ill try and restrict it as much as possible, for example the fencing I wont model every little branch used but use an alpha.

This is going to be the biggy but the insides of the workshop, i.e the kiln stool baskets etc will all be separate assets (some iv already modelled) which will be placed in Udk, so ill only be modelling the structure.
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