So I have a few concept paintings and also a final whitebox for my level - I know what im doing and have compiled an asset list.
I have plenty of research for the village and other aspects, perhaps need more texture reference for trees and leaves though the season at the moment doesn't really help in that area.
Of my list of 104 assets I have about 25 done, though this list doesn't include variations of the types of trees and plants.
My plan for the trees were to make 1 sort with various branches, then skin bones to them and position the tree slightly differently to make the variations faster to create.
Recently iv tried making my own oak tree using extruding techniques to create the trunk, then modelling a separate asset with the leaves on them (high poly) which the plan then was to take a render and use for alpha textures on the tree by moving around planes and placing around the trunk. I stuck a temporary texture on the trunk and also the smaller branches and leafs.
These were the results:


I then tried to place these textures around the tree, and this was the result:

In my oppinion... I really dont like this one bit.. Maybe its the textures, maybe its my branch layout but this simply does not look real. Still.. considering this was a test I did learn a few techniques and I think ill try another test shortly, with any luck have it go faster than it did with this one..
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