Wednesday, 22 February 2012

Workshop

Right, one of my biggest assets now - the workshop. I want this to be one of the most detailed of my assets and in my reference there is a lot going on inside it, this is also in the middle of my level and so acts as a sort of focal point.
Ill be going through my processes while working on it as im sure there are elements ill have to think about while doing.



So first of all I thought doing the wooden pillars would be the logical place to start, drawing 10 sided cylinders, 'rickety'ing' up to give the effect of tree trunks and placing some holes. On my reference the way this is done is by shearing a rectangle in the cylinder of the trunk but on each pillar afterwards the holes go down past the original on the other side (probably a way of giving it more support).
There are fences inbetween each area also.



Getting all together, the distances between may change as I model. Im unwrapping as im going along to save time, I do not want too many variations of the poles as it eats up the triangles and will have difficulty fitting on the texture sheet.



Going well, at 1080 triangles though but being one of my 2 biggest assets I think that's alright.






In my reference it seemed a little weird as the whole workshop faced backwards towards the village with no means of getting inside unless walking behind. For my level however I want it facing outwards to invite the players inside to have a look.


I decided to rearrange things a little, and opened up the front a bit more and swapped the safety anchors to the other side. for argument sake I could put 2 on the corners at the front..




Hm Im not sure why but this does not look like a workshop to me.. It seems to have more of a quality as a stable - maybe its because there are no assets around or inside it but... I dont know whats wrong with it. Maybe having a look in UDK will inspire whats wrong with it - if anything.

Hm it looks alright but it isnt 'fat enough' I don't think
This is better, I still have to add the boards to it, I think at the back to ill have some planks, making a wall, to give it more of a secure effect.

Here iv added the fencing around the area and also resized it slightly as it still looked too short. I think its size now is a good thing but what im going to try now is putting up some boards at the back of the workshop (thinking of terms of security if the village were real) Im not sure if its going to work but Its something I need to have a go at.


This is just quickly testing with planks put onto the back but.. Don't really like it all that much, if it was 1 complete board of wood I think it'll be alright but.. the gaps in this (as inbetween boards) I don't like. I can try to simply scale them so they fit properly.



Ok so managed to get this far today, think iv done reasonably well. With a board on the back I do prefer and also if necessary I could hang a few assets on there. reached 6946 triangles which is probably reasonable for a tier1 asset. As I said at the start of this post assets which I will model will go inside it so it will not be as bare as it looks.
I will continue to model some more houses - hopefully get them all done by the end of this week.

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