Ill start with the looked after one first as its then easier to change later on for the more dilapidated.
Since i discovered that multi-subobject does actually work in UDK (previously thought otherwise) I thought I would do the same to save on texture budget. I thought that I could reuse one of my bark textures and apply to the tieup poles on the pier. Now at the moment I only have 1 variation of Oak and Ash each but I thought that using Ash would make more sense, being a bit thinner.
So I started drawing cylinders quite similarly to the trunk of my trees, Now I did want these to be a bit straighter especially for the more looked after of the piers. I can add loops for the more dilapidated one a little later on no problem. I seperated the model into its respective channels having the top part of the posts on a seperate channel so I can edit it properly. (I thought I could do the bottom section of the pier with decals to simulate the water line, I have a theory for how to do this but im not entirely sure about having the decal box a cylinder somehow anyway this is something i can try later on.

I also drew some boxes at 96x32x32 to suggest where the player stands and I thought having it wide enough for 3 people to stand simultaneously would be a suitable width. Ill use this as my template.


Hm looking at this so far, I did the planks the similar technique to the houses, this seems pretty weak. I know ill have supporting sections underneath and across the bars but it doesn't seem wide enough.


Oak..ay so Managed to get it to this stage. Once this section is textured I can duplicate elements to make the othersides of the pier. Its going well but I dont think the colours should be different like that. I can either make the planks the same brown as the trunk or make a new trunk to a similar grey ish shade. There are a lot of greys on my houses but having it on the pier maybe wouldnt matter as it wont really be close... Im not sure. I can desaturate my trunk in UDK rather than making a few material.

So yeah this is it base textured, I think it could do with some decals placed over the top of them but that is UDK work than Max I think. Yeah I think the trunks need to be darker than that - again can be done in UDK with no expense on texture amount. All ill have to do now is duplicate the elements a few times to get the mesh done.

I decided that my planks of wood were a little too small so I widened and deleted a few (triangles reaching 3600 from 4100) Iv also varied the height on some of the planks to give it a more battered appearance.

This is just placing inudk with a few assets placed on it, I think it looks alright actually. Once I get a few more assets onto it It should look pretty good, ill get a few decals made and placed ontop of it to add more to it.
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