This is my most recent 'completed' one

Out of the others iv done this one seems the most advanced.. BUT im still not feeling it. I seem to be in a bit of a rut, it keeps looking too big and its not really matching what I was after. I dont feel like 3dsmax is the best thing to use for terrain testing. I think now ill export each test asset and arrange in UDK as its terrain editor was friendlier to use.
Now Rather than importing each asset straight away I made myself another little whitebox but without and ground with just a few buildings.

As shown, in my head this was more the sort of thing I was going for.
And below is taking it into UDK and trying just importing and moving the terrain around.


Straight away I was happy with it as I could see it from the players perspective, I think using UDK in this fashion is the way to go but ill export each test asset individually and place them there rather than on max.
So this is a start, the skydome texture is wrong and isn't mine and I wont be using it, just needed a test so get rid of the blackbackground.

Very plain at the moment but its getting there as a whitebox!
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